
The RimWorld Hospitality mod allows players to host, entertain, and recruit visitors to their colony. Players can increase their relationships with factions, provide rooms, beds, and entertainment for guests, and sell items to them. Guests can be invited via the Comms Console, and players can set up shopping areas where guests can purchase items. To set up a guest area, players can create a zone and assign it as the Shopping Area for guests. This can be done by selecting the Guest tab for a visitor and setting the area as the default for all future guests. Players can also restrict guests to certain areas to avoid raids or unsightly areas. It is important to provide guests with beds, entertainment, and enough rooms to keep them happy and increase the chances of recruitment.
| Characteristics | Values |
|---|---|
| Guest beds | Purple sheets |
| Guest entertainment | Joy activities |
| Guest recruitment | Via comms console |
| Guest shopping areas | Set via "Manage Area" in Guest tab |
| Guest purchases | Loose items only |
| Guest payment | Silver |
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What You'll Learn

Guests can be restricted to specific areas
- Create a zone: Just like creating any other area in the game, you will need to establish a zone for your guests. This can be done by going to the “Manage Area" option in the Guest tab.
- Assign the zone as the "Allowed Shopping Area": Once you have created the zone, you need to set it as the area where guests are allowed to shop. This can be done by restricting the area in the same way you restrict pawns.
- Mark the items within the zone as purchasable: Any “loose" items within the zone can be marked as purchasable by guests. This includes items like clothing, weapons, medicine, components, and so on.
- Repeat for each group of visitors: Keep in mind that you will need to repeat this process for each group of visitors. Their assigned allowed area, shopping zone, and entertainment preferences do not carry over to other groups.
- Save as default: However, you can save the settings as a default for all future guests. By clicking "Save as Default," you can apply the same restrictions and preferences to all subsequent guests.
By following these steps, you can effectively restrict guests to specific areas in RimWorld's Hospitality mod, ensuring a pleasant and safe experience for your visitors.
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Set up a shopping area for guests
Setting up a shopping area for guests in RimWorld's Hospitality mod is a great way to add depth to the game and give visitors a purpose when they come to your colony. Here's a step-by-step guide on how to do it:
Create a Shopping Zone:
- First, you need to create a zone that you can assign as the shopping area. This can be a dedicated room or any area within your base.
- Go to the Zones menu, click on "Manage Areas", and create a new area. Name it something like "Shopping Zone".
- Now, go back to the Zones tab and choose the area you just created. Designate the specific area you want to use for shopping.
Assign the Shopping Zone to Guests:
- Once you have created the shopping zone, go to the "Guests" tab. Here, you will see a list of all the visitors at your colony.
- Select a guest, and you will see options for "Allowed Zones" and "Shopping Zones". Assign the shopping zone you created earlier to the guests.
- To save time, you can set up one guest with the desired settings, including the shopping zone, and then click "Save as Default". This will apply these settings to all current and future guests.
Stock the Shopping Area:
- Place any items you want to sell within the designated shopping area. Loose items can be purchased by visitors, while installed items like furniture cannot be bought.
- Be careful not to mix items you want to sell with those you want to keep. You can create a separate storeroom for items meant for sale to avoid confusion.
- Alternatively, you can allow guests to shop at every warehouse except one, and store the items you don't want to sell in the restricted warehouse.
Staffing the Shop:
- You can also staff your shop with a pawn to increase the selling price of items. A highly skilled seller can sell items above the guests' budget, bringing in more silver.
- However, be mindful of the social skills of your staff. A seller with poor social skills may give away items for free and even insult your visitors.
By following these steps, you can create a thriving shopping area for your guests in RimWorld, enhancing their experience and your colony's prosperity!
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Guests can be recruited to your colony
Another way is to treat guests well and increase your relationships with their factions. Guests can be provided with rooms, beds, and entertainment. Happy guests may also help with chores and give gifts when they leave. Once they become friends with enough colonists, they can be recruited, although this will damage your reputation with their faction.
It is also possible to rescue guests instead of capturing them. If they are nurtured back to health, they may choose to join your colony. Additionally, if prisoners are released and leave the map alive, your relationship with their faction will improve.
When recruiting prisoners, there are several factors to consider. Firstly, there is no unrecruitable prisoner, with the lowest possible chance of recruitment being 0.5%. Language barriers can affect recruitment, as can health problems—prisoners with a mood below a certain threshold (35%) or with brain damage cannot be recruited. Prisoners can be recruited by colonists assigned as Wardens, who can select "Chat and Recruit" and deliver food to raise the prisoner's mood.
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Guests can be charged for their stay
There are a few things to keep in mind when charging guests for their stay. Firstly, make sure you set up a proper shopping area to avoid selling items you need or want to keep. You can do this by creating a separate storeroom and setting that as the shopping area. Additionally, be careful about allowing guests to take food for free, as they can quickly drain your resources.
Some players choose to offer free rooms and instead charge for food and shop items, as this can boost the guests' mood and lead to better gifts at the end of their stay. Others offer free food and stay, relying on the gifts that guests leave and the purchases they make in the gift shop. Ultimately, the decision of how much to charge and what to offer for free depends on your colony's needs and resources.
It is worth noting that the ability to host and charge guests requires the use of the Hospitality mod, which adds more depth to the game and gives visitors a purpose when they come to your colony. With the mod, you can also recruit guests to your colony once they become friends with your colonists.
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Guests can gamble and use vending machines
Guests in RimWorld can be entertained in a variety of ways, and gambling and vending machines are two such options.
To allow guests to gamble, you can integrate the Casino mod with Hospitality. This enables guests and colonists to gamble with their silver at poker tables and slot machines.
For vending machines, you can set up dispensers as vending machines in guest areas. This allows guests to purchase items automatically. You can create a dedicated shopping room or zone and assign it as their "Shopping Area". Any ''loose'' items within this area can be purchased by guests, and they will leave silver in payment. It is important to note that installed items like benches, chairs, and beds cannot be purchased.
You can also use the Storefront mod, which integrates with Hospitality. This allows you to staff colonists at a register to sell items directly to guests.
Additionally, you can choose to restrict guests to specific areas, such as your own Home Zone, or set up a special zone to avoid unsightly areas. It is generally recommended to not leave guests unrestricted, but also ensure they have some "Outside" time.
By providing gambling and vending machine options, you can enhance your guests' experience and increase their satisfaction during their stay in your colony.
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Frequently asked questions
Download the Hospitality mod, which will allow you to host, entertain, and recruit visitors. Once downloaded, a 'Guests' tab will appear, allowing you to view all visitors to your colony and information about them.
You can set up a shopping area by creating a zone and then setting their "allowed shopping area" to that zone. You can also create a separate storeroom and set that as the shopping area.
The guest area should include joy sources, tables/chairs to eat at, and rooms to sleep. You can also include food/drugs/beer, and a shopping storage area.
In the 'Guests' tab, you can select the area you want them to be restricted to and make it the default for all guests. You can also restrict them to your Home Zone.
Setting up a guest area can help to improve relationships with visiting factions. Happy guests may also help out with chores and give you gifts when they leave.







































